Dragon Age: The Veilguard: EA blames concept for 86 comments
EA’s latest game, Dragon Age: The Veilguard (review), was unable to meet the publisher’s expectations. The concept is to blame: a linear single-player game was developed. The future is elsewhere, the figures show, the classic model has had its day – again.
EAS CEO Andrew Wilson and CFO Stuart Canfield commented on Dragon Age: The Veilguard’s performance as part of the latest quarterly report and also explained why the game is driving financial expectations. The concept is blamed for the concept. In order to reach more than just a basic target group, a game must utilize the changing needs of players.
Player needs
According to Wilson, these would seek “increasingly shared global features,” “deeper engagement,” and “high-quality stories.” Publication and media admission were good, but an excessive target group addressed.
Dragon Age had a high quality launch and was well reviewed by critics and those who played. However, it did not resonate with a wide enough audience in this highly competitive market.
Andrew Wilson
Wilson doesn’t put the concept of live service in his mouth. The concept of “engagement” reveals in which direction needs are perceived. Basically, it’s about getting players with as long a product as possible and often interacting – and that doesn’t work with linear single-player titles.
Canfield added that the game was inferior in competitive dynamics. Blockbuster storytelling was the industry’s historic path to bringing brands to players – a phrase that is clearly phrased in the past tense. However, the financial performance of the game shows that the industry is changing and encouraging the company in moving resources towards bigger and better opportunities and opportunities.
Numbers as an impossible argument
The numbers apparently strengthen EA. The latest quarterly report reveals that 74%, the good three quarters of revenue, now comes from live service offerings, which also generate much more reliable sales than one-off sales. It should be clear that there is no panacea. Free-to-play was also applauded as a game changer and led to all kinds of singing and soundless.
Pure single-player titles also still have a place in the service era. Ironically, EA is taking this on with RAPAWN’s Star Wars-Jedi series. At the same time, a large number of average and remarkably generic service games can be observed that have extremely short half-lives, especially as the market appears to be saturated.
Provocatively worded: good games still have a place, average merchandise struggles. It’s much more likely to ask for Dragon Age to fail: the title didn’t have the courage to leave a relatively safe concept in all directions. It was good, but not remarkable – and not in the business model should be the real reason for the cut.
The relationship is also missing. Dragon Age was announced in 2017, restarted development as a live service game and finally moved to a single-player title in 2021. Considering these hosts, a “good” game is already a considerable success – and the performance of expectations is also home and structurally created.
Mass Effect 5
What this means for Mass Effect 5 is unclear, but you can calculate in which direction EA will think: players should at least count on the service and game modes. However, the series already knows an attached multiplayer mode. After the end of Veilguard, BioWare employees were distributed to new items at EA, science fiction is being developed by a new team that is currently very small. This also speaks for realignment.
Topics: Action Games Bioware Dragon Age Ea Gaming Role Play Source: EA
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A lifelong video game enthusiast, Julien reviews the latest releases and explores the technologies transforming the gaming world.