Command & Conquer: EA makes several C&C classics open source

Command & Conquer: EA makes several C&C classics for 120 comments

Command & Conquer: EA makes several C&C classics open source

Image: EA

EA made four C&C classics to Open Source with Command & Conquer: Red Alert, Command & Conquer: Renegade, Command & Conquer: Tiberian Dawn and Command & Conquer: Generals (including zero hours). The full source code for Gaming Classics is available under the GPL license on GitHub.

Source code available on github

With the release of the C&C source codes, it is open to the to make extensive adjustments and modifications. As early as 2020, EA released the source code for the MOD libraries for the Remastered Command & Conquer collection. The current release is mainly thanks to Luke “Cchyper” Feenan, as EA announced in an announcement. The C&C community member worked towards collecting, preparing, and finally providing all data for publication.

EA has also released archival material from Renegade and Generals on the official Command & Conquer YouTube channel.

More titles with Steam Workshop Support

In addition to releasing the games’ source codes, EA has also enabled Steam Workshop support for other C&C titles so users can upload their claim to custom maps from the community that has been around for a very long time. The maps should now find an official, permanent home in the Steam Workshop.

Steam Workshop support refers to the following games:

C&C Reneec & Generals & Zero hourc & C 3 Tiberium Wars and Kane’s Wrathc & C Red Alert 3 & Uprizingc & C 4 Tiberian Twilight

A “C&C Modding Support Pack” is also available on GitHub, which contains Source XML, schema, script, shader and map files with Sage Engine.

Topics: Command & Conquer EA Gaming Open Source

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