Indiana Jones and the Big Circle: 3rd Patch brings DLSS 4 MFG, FSR 3.1, Xess & Pathtracing for everyone

Indiana Jones and the Big Circle: 3rd Patch brings 4 MFG, FSR 3.1, Xess & Pathtracing for all 7 comments

Indiana Jones and the Big Circle: 3rd Patch brings DLSS 4 MFG, FSR 3.1, Xess & Pathtracing for all

In addition to AMDs FSR 3.1 and Intels Xess 1.4, the third update of Indiana Jones and the Big Circle also delivers DLSS 4 with ray tracing and MFG (only on RTX 5000) and pathtracing for and Intel graphics cards. Raytracing can now also be used individually for shadows.

Up-execution for everyone

The latest adventure of the Indies was already convincing in the technical test of Indiana Jones and the Great Circle for the release, but so far has only offered DLSS, which is why AMD customers in particular had to realize their FPS by reducing the graphic details. With the new patch, the developer eliminates this imbalance and inserts the current upscaling implementations of the competition with Xess 1.4 and FSR 3.1.

AMDS FSR 3.1 also comes with support for Fluid Motion Frames (FMF), i.e. the artificial creation of frames (an intermediate image). Intels Xess 1.4, on the other hand, only includes Super Resolution (SR), i.e. the high scaling of the image. Only with Xess 2, frame generation is supported by Intel. However, Intel GPU owners can use AMDS FSR 3.1 FMF.

DLSS 4 with MFG and Ray Reconstruction

As announced a few days ago, the update also contains support for the new DLSS 4 and therefore new AI models for SR and FG. Likewise, Indiana Jones and the Great Circle now support Ray Reconstruction (RR) to improve ray tracing effects and Multi-Frame Generation (MFG) for the first time to create multiple artificial frames at once. However, the latter feature is only supported on RTX 50 series graphics cards.

RR and the new transformer model for SR are available for all RTX cards.

Pathtracer for everyone

In addition to more scaling options, Bethesda is also expanding support for pathtracing. With pathtracing, the developer means “full ray tracing” in which a particularly large number of effects with Raytracing are realized. Until now there was only this function on graphics cards, with update clients Three, AMD and Intel can also use the graphical splendor of the pathtracture in the Indies Adventure (Test), provided by the card. According to the developer, at least 16 GB of VRAM should be there.

Shadow now also with RT

With the update, local lighting shadows are also calculated for the first time on demand in pathtracture mode. So far only sun shadows have been calculated by Raytracing, the option also remains.

Additional changes

In addition to technical innovations, the update again includes numerous error filings that can be checked in the official change update. The developer also canceled support for the new NVIDIA RTX hair.

Topics: dlss fsr gamis xess graphics cards

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top