Nvidia Smooth Motion: Frame generation by drivers exclusively for GeForce RTX 5000

NVIDIA Smooth Motion: Frame generation by drivers exclusively for RTX 5000 68 Comments

Nvidia Smooth Motion: Frame generation by drivers exclusively for GeForce RTX 5000

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NVIDIA also released NVIDIA Smooth Motion in parallel with the release of RTX 5080 and RTX 5090. With the new feature, NVIDIA Frame Generation introduces into each through a driver setting. However, the feature will only work on 5000.

Frame generation for each game

Smooth Motion is available exclusively for all new RTX 50 cards. The RTX 5090 (test), 5080 (test), 5070 Ti and 5070 is therefore expanded by another function that has not yet been known: frame generation around the pilot.

With the help of a new AI model, NVIDIA would like to bring the generation and insertion of an artificial frame between two real frames to all game developers without giving a hand.

Nvidia Smooth Motion is a new driver-based AI model that provides smoother gameplay by inferring an extra frame between two rendered frames. For without frame generation, NVIDIA Smooth Motion is a new option to improve your experience on GeForce RTX 50 series GPUs.

Nvidia

MIT DLSS scaled Kompatibel

Smooth motion can be used both on native resolution and with DLSS super resolution. Nvidia is also talking about other technologies, which is why the function could also work with FSR or XESS. Motion smoothing in the Nvidia app for all DirectX 11 and 12 games can be enabled. A feature detection has also been added to the Nvidia overlay.

NVIDIA Smooth Motion can be applied to games running at native resolution, with super resolution technologies, or with other upscaling techniques, typically doubling the perceived frame rate.

Nvidia

Ada can FG, but no smooth movement

It’s interesting that Smooth Motion is not available on ADA Lovelace. Because Smooth Motion, like the normal frame generation of the RTX 40 series, can only create one artificial frame, not three, because the multi-frame generation has now introduced it to the RTX 50 cards. Why are the cards more older models don’t support the model is unclear, but Nvidia should probably refer to Blackwell’s increased AI skills.

Smooth movement limits

With smooth motion, a minimum frame rate is also necessary as with frame generation. Nvidia does not explicitly mention this, so far the inserted artificial frames have only led to a good gaming experience at at least 50-60 real frames per second. If the base frame rate is too low, the difference in latency is too noticeable.

Because frame generation increases the number of frames the player sees, but not the speed with the inputs. The image looks smoother, but cannot react faster to mouse inputs and therefore has a sluggish effect – the latency felt simply does not improve, as is the case with native FPSs. A high starting frame rate is therefore also mandatory for smooth movement.

Delivery with new driver

Nvidia Smooth Motion is enabled on supported graphics cards via the current 572.16 WHQL driver.

The article was later expanded to include the paragraph “Limits of Smooth Motion”.

Topics: DLSS Debize Debize RTX 50 Grikiks Cards nvidia nvidia Blackwell Drift

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