Nuclear Case Reviews: Fun Is On The Way To Holding Hands 44 comments
Image: Rebellion
Fallout in England with a pinch of Doctor who promises a nuclear case. It doesn’t quite work. However, the setting is innocent. The developers of Rebellion stumble with their survival RPG in many smaller areas, revealing criticisms and scoring points for curiosity, the setting and the renunciation in the hands.
The exciting setting doesn’t guarantee a hit. However, like the basic concept, it contributes to it: as a strength, testers unanimously call the open world, in addition to an impact of the English character, and the player’s visit in the search for reasons for a reactor accident and subsequent strange events around the Windshield Power Plant in England. Players must explore themselves and find solutions, Questmarkers and Co Save themselves Rebellion. Eurogamer finds bugs in the player tour that make corners inaccessible, but overall, the hand-off is good.
This sandbox with great freedoms in scale is, the reviews add, the biggest motivator. The nuclear case, alongside the story-driven mystery, has a reactor accident: there are only hints that the rest must be done by the player. “Almost nothing is directed in a nuclear case,” writes two shockers, although the side of the story ends up being unconvincing.
Gameplay – technically okay
Movement and aiming are less convincing, and sneaking, in particular, is perceived as wooden and rudimentary. The systems, for example, are “always okay,” but nothing more. Guardians performs better because Rebellion takes control of the mechanics of Sniper Elite—a point regularly emphasized by reviewers. PC gamers are the strongest with the title: its many systems remain flat, and many ideas don’t go far enough.
For example, for Gamepro, the nuclear case becomes more than the sum of its parts; the game has character and thus excites the audience. Other pages also balance in a similar way. It is consistently emphasized that the nuclear cases live from the open world, the setting, and the curiosity, not so much from its other systems, which, to put it simply, not only make things happen, but rarely inspire. In this case, this is appropriate, especially since the nuclear cases can be played as part of the game pass, thus ensuring variety between 10 and 25 hours.
Review Presentation for the Nuclear Case Study Eurogamer Rating: 3/5 Dualhockers 8.5/10 GAMEPRO 77/100 PC Gamer 62/100 Rock, Paper, Shotgun – VG247 3/5 Metacritic Press: 76/100
User: – / 10 Topics: Action Games Role Playing – Player Games

A lifelong video game enthusiast, Julien reviews the latest releases and explores the technologies transforming the gaming world.